In regards to Admin power abuse - I can see how private server admins could do so, but it isn’t always that way. I do it as TestLive for the excitement of being first in line for all the new goodies, but also to help find bugs and potential game play issues, before it rolls to the masses.Īsheron is the server and anyone is welcome to join. Server is just me, some family and a couple friends from here. I have a mod to reduce boss HP, to make solo hunting less time consuming, but still challenging. Stam is upgraded to last longer, but PvE common content is upgraded to fight harder. Land claim is minimal, to allow trees and resources continue populating close to buildings. Server settings half the harvest, but also craft times reduced and craft resourced cut in half. Nothing immersion breaking, but rather immersion enhancing. Lots of building mods and some placable additions. My own PvE modded server, with mods designed to improve QoL and extend playability. Fashionist is literally the only way we can wear what we need and look good doing it. I love Fashionist, but desperately want Funcom to make it obsolete, by allowing us to craft armor with customizable temps and attribs - but not sure that will ever happen. You do great work, by the way! I personally would have moved on from Conan to other games, if it weren’t for the modding community. Mods don’t stop you from buying all the DLC and I would be surprised to a hear a case of where someone said ‘to hell with DLC’ just because the options of the mods are there. I can’t help but feel this is far more a case of: Do you think that if mods were detrimental to Funcom sales and Conan Exile’s future, they would continue to support them? Thats actually a situation that is far less productive for the game then the open modding community many games support.įuncom has full control over the modding aspect in promoting and supporting it. If mods were marketed, we’d have a far smaller selection, they probably would hardly be used, at least not to the same extent they are currently, and modders wouldn’t get the same recognition they do now (which is already minimal) and the support mods do give to the game, driving player interest, adding content to the game, providing a smattering of options, would all be severely diminished. “If you’re good at something, never do it for free.” But, that’s left up to admins, as strapping Funcom with that responsibility doesn’t really make sense either. Skyrim wouldn’t have had almost 9 years of relevance without the modding community. Its advertisement and life in the developer’s game, all for free. People wouldn’t be motivated to make them. If it were the case of the later, the range and wide selection of mods that we do have, wouldn’t be what it is. The current open modding environment with people being supportive and generous is far superior to some strict regulated, third party DLC type setting. This is a separate discussion, but I am not sure why the devs should be getting some royalty… I mean, not only did trying to suck money out of modders go extremely poorly for Bestheda, but it doesn’t really make any sense. My issue is one of going thru proper quality control and the devs getting a royalty for their use.
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